About
Michael Jackson: The Experience for Nintendo DS is a 2010 music rhythm game developed and published by Ubisoft. Released in North America on November 23, 2010, it turns a selection of Michael Jackson recordings into a stylus-led performance game built specifically for the dual-screen handheld. Rather than copying the full-body dance controls of the Wii, PlayStation 3, or Xbox 360 editions, the DS release interprets the music through touch-screen timing challenges. A stylized on-screen Jackson leads the presentation while the player follows the beat on the lower display.
The central aim is to perform accurately enough to build a strong score across songs drawn from Jackson’s catalogue. Tracks include familiar recordings such as “Bad,” “Beat It,” “Billie Jean,” “Black or White,” “Smooth Criminal,” and “Thriller.” As the music plays, visual prompts appear on the Touch Screen and must be answered in time. The game asks players to tap marked points as shrinking rings meet their targets, while other sequences require the stylus to follow a route or spin a wheel. The result is a rhythm-game format that favors timing, pattern recognition, and steady control over motion tracking.
Michael Jackson: The Experience on DS organizes its solo content around Tour mode. Players begin with the available set list, select a song, and work through its touch actions to earn a performance score. Successful runs award coins and crowns, which open further set lists and museum-style collection items. The game also tracks consecutive successful inputs as combos, giving careful players a way to improve their final totals. A Power-Up star fills through successful star combinations and can be activated to boost scoring, adding another decision to the basic task of keeping time with the song.
The Nintendo DS version makes full use of the system’s touch interface. Menu navigation and gameplay are handled with the stylus, with START used to pause. Its action types gradually expand as the tour continues: later songs can introduce double taps, reverse slider paths, or longer looping gestures. That progression lets the game begin with more approachable routines before asking the player to manage denser sequences. Although it is tied to dance imagery and stages inspired by Jackson’s videos and live performances, the DS game’s challenge is fundamentally a handheld rhythm exercise rather than an attempt to reproduce choreography in front of a camera.
Unlocked music also feeds into Jukebox mode, an interactive feature separate from the main tour. Here, players can choose dance steps, arrange them into combinations, and watch the game’s animated Jackson perform the resulting routine. The Collection provides a second reason to revisit completed songs, as rewards earned in Tour mode are used to fill out its items. Together, the tour, jukebox, and collection systems give the DS edition a clear single-player loop: unlock songs, improve performances, gather rewards, and experiment with presentation options.
Michael Jackson: The Experience arrived during a period when Ubisoft was expanding its music and dance catalogue across several kinds of hardware. The initial DS, PSP, and Wii releases shared the same November 2010 launch window, but each was tailored to its controls; later PlayStation Move and Kinect versions added their own camera- and microphone-based approaches. For the DS, Ubisoft chose a portable, touch-driven design that places Jackson’s music at the center of short, replayable rhythm performances. It stands as a platform-specific version of the larger project, made for players who wanted to engage with the songs through the Nintendo DS stylus rather than a living-room motion controller.
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Details
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Genre
- Rhythm Game
- Players
- 1
- Release Date
- November 23, 2010
- System
- NDS