About
Flower, Sun and Rain - Murder and Mystery in Paradise for Nintendo DS is a single-player adventure mystery built around a most unusual assignment. Sumio Mondo, a professional “searcher” who makes a living recovering what people have lost, arrives at the tropical resort island of Lospass to deal with a bomb threat involving a departing aircraft. His mission goes wrong, catastrophe follows, and the next morning returns him to the beginning of the same day. The Nintendo DS version brought Grasshopper Manufacture’s 2001 Japanese PlayStation 2 game to a wider audience; it was handled by H.A.N.D. and published by Marvelous, with releases under the Murder and Mystery in Paradise subtitle in English-language territories.
Lospass is centred on the Flower, Sun and Rain hotel, but the investigation sends Mondo on foot through the resort and its surrounding areas. Advancing through the story means speaking with guests and residents, examining the strange details around them, and taking on obstacles that pull him away from his urgent objective. The repeated-day structure gives the island an uneasy rhythm: familiar places and people can yield new clues as the situations around Mondo become more peculiar. Rather than presenting a conventional detective case with a simple list of suspects, the game makes the search for answers inseparable from the everyday problems of the people stranded on Lospass.
Mondo’s indispensable tool is Catherine, a computer carried in a leather briefcase. When the investigation reaches a usable clue, device, or person, Catherine can be connected by a jack and used to enter a numerical answer. These puzzles ask players to notice information in dialogue and the environment, consult the island guide, and work out the appropriate code through number patterns, logic, or wordplay. A correct solution produces a “Hit” and clears the immediate problem; an incorrect “Blank” sends the player back to reconsider the evidence. This recurring system makes careful observation the central skill, while the chapter-based adventure gradually opens further areas of the island.
The DS conversion preserves that exploratory puzzle framework while adapting it to Nintendo’s dual-screen handheld. Stylus and Touch Screen input are used for the game’s interactive elements, and the lower display can keep useful information such as Lospass’s map close at hand while Mondo moves through the 3D environments. The port also adds the Lost and Found Report, optional puzzles available at the start of a day, plus a Catherine notepad for writing or drawing clues. A Step Counter records how far Mondo has travelled around the resort, and further progress can unlock additional outfits. These additions make the system’s touch controls and two displays part of an adventure originally designed for a single television screen.
The game’s mystery is delivered through an eccentric cast and a resort whose cheerful holiday imagery increasingly clashes with its looping disaster. Lospass, its hotel, and Catherine establish a distinctive setting for Mondo’s efforts to keep the plane from meeting its explosive end. The original concept came from Grasshopper Manufacture under creator Goichi Suda, often known as Suda51, and Flower, Sun and Rain shares connections with his earlier The Silver Case. That relationship helps explain why the story has its own terminology, surreal detours, and recurring concerns, while still giving Mondo and his island assignment a self-contained starting point.
Flower, Sun and Rain first appeared in Japan on PlayStation 2 in 2001. The Nintendo DS edition arrived in Japan in 2008 as Flower, Sun, and Rain: Neverending Paradise, then reached Europe through Rising Star Games and North America through Marvelous Entertainment USA in 2008 and 2009 respectively. For the North American release, the title became Flower, Sun and Rain - Murder and Mystery in Paradise. It remains a notably offbeat Nintendo DS adventure: one that combines a tropical-island time loop, numerical investigation, stylus-led interaction, and the task of helping an increasingly strange group of residents before Mondo can finally resolve the crisis.
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Details
- Developer
- H.A.N.D
- Publisher
- Marvelous Interactive
- Genre
- Other Adventure
- Players
- 1
- Release Date
- October 2, 2008
- System
- NDS