Alien Hominid box art
GBA

Alien Hominid

2006 · The Behemoth · Platformer · 1 player

About

Alien Hominid GBA is a fast, hand-drawn run-and-gun shooter released for Game Boy Advance in PAL territories in February 2006. The handheld version adapts The Behemoth's independently made action game, itself an expanded successor to Tom Fulp and Dan Paladin's 2002 Newgrounds Flash title. Tuna Technologies handled the Game Boy Advance conversion, while Zoo Digital Publishing released it in Europe and Australia. It retains the series' cartoon artwork, compact alien hero and deliberately unforgiving arcade-style approach on Nintendo's portable hardware.

The story begins when the yellow Alien Hominid's UFO is shot down over Earth and seized by federal agents. After the crash, the stranded visitor fights through the agents and their machinery in an attempt to reclaim the craft and leave the planet. That simple chase provides the thread connecting the game's urban, snowy and desert locations, while oversized enemies and absurd visual jokes keep its science-fiction pursuit from being played straight.

Stages are built around moving from one encounter to the next while firing the alien's blaster, jumping over hazards and reacting quickly to incoming attacks. A single hit is fatal, so clearing a section depends on learning enemy placement, keeping the character mobile and making use of the short, responsive movements available with the Game Boy Advance controls. Grenades offer a more forceful attack when the player needs room, and weapon pickups temporarily change the basic shot with effects such as ice rays or acid blasts.

Alien Hominid GBA also lets close-range aggression sit alongside shooting. The alien can tackle enemies at point-blank range, leap onto certain foes, and burrow beneath the ground to evade danger or pull agents down. Vehicles add occasional changes of pace: a tank or bulldozer can be commandeered for heavier firepower, and some enemies can be used as mounts. Bosses and smaller boss-like opponents punctuate the journey, asking players to recognize patterns rather than simply hold the fire button.

This portable edition is a specifically scaled single-player version rather than a direct copy of the home-console releases. Nintendo's official UK listing describes 13 levels, whereas the expanded console game contains more stages and additional modes, and the GBA release omits simultaneous two-player play. Its arrival followed the PlayStation 2, GameCube and Xbox editions, bringing a game born in the Flash and Newgrounds scene to a cartridge format. The result preserves the central combination of one-hit tension, exaggerated animation and oddball alien-versus-agent action while tailoring the package to a handheld campaign.

Alien Hominid's route from a web game to retail consoles made it an early landmark for The Behemoth, the studio formed around the project's creators and collaborators. The Game Boy Advance release is therefore part of the original game's first wave of commercial adaptations, not the later high-definition reissue or the separate Alien Hominid Invasion. For players exploring the GBA library, it stands as a focused 2D shooter whose identity comes from its expressive art, unusual close-combat options and a challenge designed around careful repetition.

Gallery

Alien Hominid — Box front
Box front
Alien Hominid — Box back
Box back
Alien Hominid — Title screen
Title screen
Alien Hominid — Screenshot
Screenshot

Details

Developer
The Behemoth
Publisher
Zoo Digital Publishing
Genre
Platformer
Players
1
Release Date
February 3, 2006
System
GBA

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