About
War of the Monsters for PlayStation 2 is a 2003 arena fighting game developed by Incog Inc. Entertainment and published by Sony Computer Entertainment. Released in North America in January 2003, it turns the giant-creature spectacle of mid-century science-fiction and kaiju cinema into a third-person brawl across destructible city arenas. Sony Santa Monica Studio contributed to the production, while Incog—also associated with Twisted Metal: Black—built the game around original monster archetypes rather than licensed film characters. The result is a PS2 game in which the scale of a fight matters as much as the combatants: skyscrapers, cars, rubble, and military hardware all become part of the contest.
The premise begins after an alien saucer attack on Earth. Humanity manages to bring down the invaders, but the spilled green fuel from their wrecked craft transforms living beings and machines into enormous combatants. Players choose from a roster of ten creatures, including ape, reptile, insect, robot, electrical, and alien-inspired designs, then battle for dominance in fictional locations around the world. The presentation deliberately frames this disaster-movie setting with a retro sensibility, drawing on the look and mood of old monster features without retelling any one film.
A War of the Monsters match does not use the small, fixed ring associated with many fighting games. Monsters can move around broad urban spaces, climb or leap from parts of the scenery, and seek out objects to use against an opponent. A thrown vehicle, loose piece of masonry, steel girder, column, or antenna can become an improvised weapon, while collapsing structures add danger to the arena itself. Some tall buildings can be knocked over, and their fall can catch another creature below. Pickups scattered through a stage can restore health or stamina, making movement through the map and control of useful ground as important as trading blows face-to-face.
Each creature has health and stamina to manage. Damage reduces health until a monster is defeated, while stamina is spent through actions such as ranged attacks and certain powerful moves. Conserving and rebuilding that resource affects when a player can press an advantage. The game also supports grappling, throwing, and use of the environment, so a successful encounter may shift quickly from close-range attacks to a tossed object or a dangerous collision with a building. Its third-person camera is designed to keep the player focused on a selected monster and the changing battlefield rather than presenting the action from a traditional side-on view.
The single-player Adventure mode strings together staged encounters and larger boss fights, gradually taking the chosen monster through the invasion aftermath. Completing its battles earns tokens that can be spent in the unlock shop for additional cities, monster costumes, and extra activities. Alongside Adventure, the PlayStation 2 release includes Free-for-All, Elimination, and Endurance options, plus mini-games such as dodgeball. These modes give the game a different rhythm from the campaign: a survival-style challenge emphasizes staying in the fight, while a free-for-all makes the shifting alliances and chaos of a multi-monster arena the point.
War of the Monsters supports one or two players on the original PS2, using same-screen or split-screen play that can combine when both combatants are close enough. That local multiplayer focus suits its physical, toy-box approach to destruction: opponents can chase one another through a city, make weapons from the scenery, and turn a familiar landmark into a hazard. The game later returned through PlayStation digital releases, including a PlayStation 4 version released in 2015 that is also playable on PlayStation 5, but the 2003 PlayStation 2 edition remains the original version and the foundation for its giant-monster action.
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Details
- Developer
- Sony Computer Entertainment
- Publisher
- Sony Computer Entertainment
- Genre
- Fighting
- Players
- 2
- Release Date
- January 14, 2003
- System
- PS2