Predator : Concrete Jungle box art
PS2

Predator : Concrete Jungle

2005 · Universal · Action-Adventure · 1 player

About

Predator: Concrete Jungle for PlayStation 2 is a single-player third-person action game from Eurocom, released in 2005 by Vivendi Universal Games. Rather than adapting one of the Predator films, it puts the player in control of the hunter itself, known as Scarface, across an original story by Grant Morrison. The PS2 game begins in 1930, when a hunt involving mob boss Bruno Borgia ends disastrously for the Predator, then moves a century forward to a transformed future city where it has a chance to regain its standing.

Each mission is built around moving through urban spaces as an extraordinarily mobile alien hunter. Scarface can climb structures, cross rooftops, leap between ledges and use the environment to approach enemies from above or out of sight. The third-person camera keeps the character and its movement visible while action shifts between stalking, platforming, combat and objectives tied to the mission. The game’s city locations contrast period gangsters in the opening era with the more technologically advanced opponents and districts of 2030.

Predator: Concrete Jungle PS2 gives Scarface both close-range and ranged tools drawn from Predator fiction as well as game-specific equipment. Wrist blades and other melee weapons support direct attacks, while the spear gun, disc-like glaive, shoulder weaponry, mines and explosives expand the distance options. Weapon upgrades are found during the campaign, and some equipment has uses beyond combat: the spear gun can interact with parts of the environment as well as pin opponents. Health-restoring items and upgrades add a layer of resource management to individual stages.

The Predator’s mask systems are central to scouting and target selection. Vision modes include thermal vision and specialized scans that help identify technology, assess threats or distinguish potential prey. Cloaking allows Scarface to reduce visibility while navigating hostile territory, and vocal mimicry can be used in the first-person view to draw attention or distract people. These systems encourage players to decide when to observe, sneak past danger, set up an attack or engage enemies openly instead of treating every encounter as the same kind of fight.

The campaign connects its revenge story to familiar elements of the wider Predator and Alien fiction without retelling a film plot. Criminal organizations, stolen Predator technology and the Borgia family drive Scarface’s return to the city, while references to Weyland-Yutani and related imagery place the adventure in a shared science-fiction setting. Its jump from 1930 to 2030 lets the narrative revisit a city shaped by the consequences of the opening hunt and gives the Predator a different range of human adversaries to pursue.

On PlayStation 2, Predator: Concrete Jungle arrived in the same 2005 period as its Xbox counterpart, with Eurocom handling development for both console versions. The game stands apart from the earlier Aliens vs. Predator titles by making the lone Predator the sole playable lead and framing the experience around its agility, vision technology, arsenal and hunt-for-honor storyline. For players exploring PS2 action games based on the franchise, it is a distinct original chapter built around rooftops, stealth approaches and close-quarters alien combat.

Gallery

Predator : Concrete Jungle — Box front
Box front
Predator : Concrete Jungle — Box back
Box back
Predator : Concrete Jungle — Title screen
Title screen
Predator : Concrete Jungle — Screenshot
Screenshot

Details

Developer
Universal
Publisher
Eurocom
Genre
Action-Adventure
Players
1
Release Date
April 15, 2005
System
PS2

More from PS2