About
Melty Blood: Act Cadenza for PlayStation 2 is a Japanese 2D fighting game released on August 10, 2006. It brings the Melty Blood series to a home console after its arcade debut, with Ecole Software publishing the PS2 edition and French-Bread credited by Type-Moon as developer. The game draws its cast and supernatural atmosphere from Type-Moon’s Tsukihime world, but its focus is squarely on head-to-head combat rather than the visual-novel presentation associated with earlier Melty Blood releases. It was the first Melty Blood game released on a console, making this PS2 version an important early meeting point between the series’ dōjin roots and arcade fighting-game design.
Matches are built around fast, horizontal 2D battles in which players select a character and try to deplete the opponent’s life bar through normals, special moves, throws, air attacks, and extended chains. A three-button attack layout covers weak, medium, and strong strikes, while a dedicated Shield button supports a more deliberate defensive option. Directional inputs handle walking, crouching, jumps, guards, dashes, and retreating dashes; double jumps and air dashes give fights a highly mobile rhythm. That freedom in the air makes spacing, pursuit, and escape as important as winning an exchange on the ground.
Act Cadenza rewards players for connecting attacks into chain combos and then cancelling into special moves. Its Magic Circuit gauge powers stronger options and can be spent to enter Heat, a state that gradually restores health and enables an Arc Drive attack. With sufficient meter, players can reach Blood Heat for access to a Last Arc, while Circuit Spark provides a costly way to interrupt an opponent while being hit. Shielding can nullify an incoming strike when timed correctly, turning defense into an opening. These systems give each round a push and pull between preserving resources, building pressure, and finding the right moment to reverse momentum.
The roster gathers familiar Tsukihime characters including Shiki Tohno, Arcueid Brunestud, Ciel, Akiha Tohno, Kohaku, and Hisui, alongside Melty Blood’s original heroine Sion Eltnam Atlasia. Act Cadenza also made Aoko Aozaki fully playable with a revised move set and introduced Kouma Kishima to the fighting-game series. Character variations, unusual weapons, and distinct movement options make the roster more than a collection of cosmetic choices: learning a fighter means adapting to that character’s attacks, routes, and preferred range. Arcade Mode sets the player against a sequence of computer-controlled opponents and presents character-specific scenes and endings, while Versus Mode supports local two-player matches.
The PlayStation 2 version is not simply the original arcade release on a new platform. It incorporates extra characters and balance adjustments, offers an option to use Version A mechanics, and contains changes that anticipated the later arcade revision, Act Cadenza Ver. B. Neco-Arc Chaos appears as a hidden character in this edition, giving committed players another unlockable reward. It is a Japanese-language release, and its menu text and in-game presentation reflect that regional version. The console port therefore occupies its own place in the game’s revision history rather than replacing every arcade variant with one definitive ruleset.
For fans exploring the older Melty Blood timeline, Act Cadenza sits after the original game and its Re-ACT expansion, preserving the series’ recognizable cast while reshaping the package around competitive fighting. The removal of the earlier visual-novel-style story mode leaves a compact fighting-game structure centered on character matchups, practice, arcade progress, and local competition. Its console debut helped establish Melty Blood beyond the PC dōjin scene, while its air movement, Shield system, meter states, and evolving roster point toward the mechanical identity developed further in later entries.
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Details
- Developer
- Ecole
- Publisher
- Ecole
- Genre
- Fighting
- Players
- 1-2
- Release Date
- October 10, 2006
- System
- PS2