The Legend of Zelda : Link's Awakening box art
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The Legend of Zelda : Link's Awakening

1993 · Nintendo · Action-Adventure · 1 player

About

The Legend of Zelda: Link's Awakening for Game Boy is Nintendo's 1993 action-adventure game and the first handheld entry in the series. After a storm destroys his boat, Link washes ashore on Koholint Island, a place outside Hyrule with no Princess Zelda, Triforce, or familiar kingdom to guide him. Marin and her father Tarin shelter the stranded hero, while a mysterious owl directs him toward the enormous egg atop Mt. Tamaranch. To find a way home, Link must awaken the sleeping Wind Fish.

The adventure is viewed primarily from above as Link travels between forests, beaches, villages, mountains, caves, and a network of dungeons. The Game Boy's A and B buttons can be assigned to items from the inventory, so the same buttons may handle sword attacks and shield defense in one moment, then a bomb, bow, hook shot, or other tool when a puzzle calls for it. New equipment opens routes that were previously blocked, creating an island that gradually becomes more navigable as Link learns its shortcuts and secrets.

Koholint's central quest leads through eight dungeons, each built around exploration, locked doors, switches, enemies, and a Nightmare boss. Clearing a dungeon earns an Instrument of the Sirens; together, the eight instruments are needed to rouse the Wind Fish. Heart Containers increase Link's health, while dungeon items extend his movement and combat options. Roc's Feather lets him jump, which also supports side-scrolling rooms that recall Zelda II: The Adventure of Link, and the Pegasus Boots turn a charge into a useful way to cross gaps, break obstacles, and uncover hidden passages.

The island's residents give the game much of its character. Link can visit a phone booth for hints, go fishing, search for hidden Secret Seashells, and take part in a long trading sequence that carries an item from one inhabitant to another. Familiar-looking visitors and enemies from other Nintendo games appear in unexpected places, including a Chain Chomp that Link can lead around. These diversions sit alongside the main journey rather than replacing it, rewarding attention to the island's people and its many optional corners.

Link's Awakening also uses music as a key part of its story and progression. Link learns melodies on the Ocarina, and the collected instruments ultimately provide the means to enter the Wind Fish's egg. The game's dreamlike premise gives its locations and characters a deliberately unusual tone, while its structure preserves the series' combination of exploration, item-based puzzles, and dungeon combat in a portable format. It is a single-player adventure designed around the original Game Boy's monochrome display and two-button controls.

This 1993 release should be distinguished from The Legend of Zelda: Link's Awakening DX, Nintendo's 1998 Game Boy Color update. DX added color graphics, a Camera Shop feature, Game Boy Printer support, and a color-dependent bonus dungeon; those additions are not part of the original Game Boy version. The original Link's Awakening remains a self-contained Koholint Island adventure, showing how a full Zelda quest could be reshaped for Nintendo's handheld system without simply repeating the series' usual Hyrule setting.

Gallery

The Legend of Zelda : Link's Awakening — Box front
Box front
The Legend of Zelda : Link's Awakening — Box back
Box back
The Legend of Zelda : Link's Awakening — Title screen
Title screen
The Legend of Zelda : Link's Awakening — Screenshot
Screenshot

Details

Developer
Nintendo
Publisher
Nintendo
Genre
Action-Adventure
Players
1
Release Date
November 1, 1993
System
GB

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