About
Mortal Kombat: Armageddon on PlayStation 2 is Midway’s all-in finale for the original Mortal Kombat saga: a bruising 3D fighter that gathers the series’ warriors for one last battle over the fate of the realms. Released in 2006, it follows Mortal Kombat: Deception and turns its premise into a grand crossover, bringing heroes, villains, ninjas, sorcerers, cyborgs, monsters, and bosses into the same tournament. For PS2 players, it is a packed farewell to the era of 3D Mortal Kombat, built around spectacle, unlockables, and a roster designed to make almost every longtime fan find a familiar favorite.
The PlayStation 2 version includes 62 built-in playable fighters, with two additional slots for Kreate-a-Fighter creations. Returning faces span the series from the arcade originals through Deadly Alliance, Deception, and Shaolin Monks, while Taven and Daegon join the conflict as key newcomers. The scale is the attraction: Scorpion, Sub-Zero, Raiden, Liu Kang, Kitana, Mileena, Shao Kahn, Onaga, and many more share the select screen. Every stock fighter is available from the start, so the game immediately feels like a Mortal Kombat reunion rather than a slow march toward its main event.
Combat retains the series’ 3D-era approach, with fighters switching between two styles: one unarmed style and one weapon style. Armageddon adds Air Kombat for launching and extending aerial attacks, along with a parry system for turning an opponent’s offense back on them. The result is a fighting game where position, timing, and familiar combo strings matter, but where a quick style change can also alter the rhythm of a round. Stages, arenas, weapons, and the large cast give local versus matches plenty of combinations to explore.
Its biggest mechanical change is Kreate-a-Fatality. Rather than assigning a fixed cinematic Fatality to each character, the PS2 game lets the winner chain a sequence of grisly finishing moves under a tightening time limit. Each added command pushes the finish further, rewards more Koins, and challenges the player to keep the sequence alive without repeating moves. It is a different kind of Mortal Kombat payoff: less about memorizing one character-specific command and more about assembling a nasty finale in the moment.
Kreate-a-Fighter extends that same custom spirit. Players can build a male or female warrior, choose appearance pieces, adjust animation and fighting presentation, assign available special moves and weapon attacks, write a biography, and spend earned Koins on further options. A created fighter can be used in regular battles and multiplayer, and completing a single-player run with one displays the player-written ending. It does not replace the carefully designed regular roster, but it gives the PS2 edition a personal sandbox for experimenting with the series’ moves, gear, and mythology.
For a more story-led experience, Konquest follows Taven through a third-person adventure across Mortal Kombat’s realms. The mode combines exploration, traps, groups of enemies, relic hunting, and one-on-one fights as Taven uncovers the conflict with his brother Daegon and the coming Armageddon. Konquest also feeds the rest of the package by unlocking alternate costumes, characters, arenas, and other rewards. The Krypt provides another destination for the Koins earned across the game, turning progress through its modes into a steady stream of extras.
Armageddon also swaps Deception’s Puzzle Kombat and Chess Kombat diversions for Motor Kombat, a cartoon-styled kart racer starring a select group of fighters in personalized vehicles. Races include character abilities and hazardous deathtraps, making it a deliberately goofy contrast to the main game’s bloody duels. The PS2 release supports two-player split-screen Motor Kombat, while its original online options covered standard Kombat and Motor Kombat during the service’s active period. It is a broad PS2 package: competitive fighting, a solo adventure, customization, unlockables, and an arcade-like side mode on one disc.
The PlayStation 2 and original Xbox editions share the same 62-character core and main feature set, though the Xbox presentation is a little cleaner. The later Wii port changes the equation with motion controls, Classic Controller and GameCube controller support, an exclusive Endurance Mode, revised menus, and Khameleon as a 63rd built-in fighter; it omits online features. That makes the PS2 version a distinct snapshot of Armageddon’s original console release: the full 62-fighter showdown, PS2-era online functionality, and a celebration of Mortal Kombat history before the series moved on to its next generation.
Gallery
Details
- Developer
- Midway
- Publisher
- Midway
- Genre
- Fighting
- Players
- 1-8
- Release Date
- October 27, 2006
- System
- PS2