Super Mario Land box art
GB

Super Mario Land

1989 · Nintendo · Platformer · 1 player

About

Super Mario Land for Game Boy is Nintendo's 1989 side-scrolling platform adventure that brought Mario to the company's new portable system. Developed and published by Nintendo, it moves the series away from the Mushroom Kingdom to Sarasaland, a land of four distinct kingdoms. The alien invader Tatanga has hypnotized Sarasaland's people and taken Princess Daisy captive, sending Mario on a compact journey across desert, underwater, ancient, and East Asian-inspired locations. It is a single-player Game Boy game built around running, jumping, collecting coins, and reaching the end of each course.

The basic goal is familiar but tuned for the Game Boy's small screen. Mario travels from left to right through hazards, enemies, gaps, blocks, pipes, and moving platforms, using the Control Pad to steer and the buttons to jump and run. Building up speed before a jump helps him clear wider spaces, while coins contribute toward extra lives. The adventure is divided among Birabuto, Muda, Easton, and Chai, with three areas in each kingdom. The third area of a kingdom leads to a boss encounter and the next stop on Mario's route to Daisy.

Its power-up system gives the game a notably different flavor from the earlier home-console Mario games. A Superball Flower lets Mario launch bouncing Superballs that can deal with certain enemies and collect coins. Hearts serve as the 1-Up item, and a level's higher exit can lead to a bonus game for extra lives or a Superball Flower. Mario can still grow after taking a mushroom, but the changing enemy designs and unusual visual themes make this a distinct branch of the series rather than a miniature repeat of a previous Super Mario Bros. game.

Two stages break from platforming entirely. In these scrolling shooting sections, Mario pilots the Marine Pop submarine or Sky Pop airplane and fires torpedoes or missiles at obstacles and enemies. Those vehicle sequences fit Sarasaland's broad travel theme and make the Game Boy cartridge stand apart from the series' more conventional early entries. Elsewhere, the setting cycles through places with pyramids, water, stone ruins, and airborne threats, while Tatanga remains the threat behind the conquest and the final rescue.

Super Mario Land also matters for introducing Princess Daisy, who is the ruler of Sarasaland and the character Mario is trying to save. Its premise, boss structure, and enemy roster were designed around a world separate from Mario's usual kingdom, giving the game its own identity within Nintendo's platform catalog. The original release arrived in Japan in April 1989 and reached North America later that year, making it one of the games associated with the Game Boy's launch period.

For players exploring classic Game Boy platformers, Super Mario Land is a focused early portable Mario campaign with short courses, brisk momentum, and a few surprises beyond its familiar jump-and-run foundation. Completing the adventure unlocks a harder repeat playthrough with more enemies, and finishing that mode allows level selection. Its follow-up, Super Mario Land 2: 6 Golden Coins, continued the handheld line, while this first entry remains the game that established Sarasaland, Tatanga, Daisy, and Mario's unusual airborne and underwater missions on Game Boy.

Gallery

Super Mario Land — Box front
Box front
Super Mario Land — Box back
Box back
Super Mario Land — Title screen
Title screen
Super Mario Land — Screenshot
Screenshot

Details

Developer
Nintendo
Publisher
Nintendo
Genre
Platformer
Players
1
Release Date
July 31, 1989
System
GB

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