GoldenEye : Rogue Agent box art
PS2

GoldenEye : Rogue Agent

2004 · Electronic Arts · First-Person Shooter · 1-2 players

About

GoldenEye: Rogue Agent for PlayStation 2 is a 2004 first-person shooter from EA Los Angeles, published by EA Games. It is a James Bond spin-off that deliberately moves away from the usual 007 viewpoint: the player is an unnamed former MI6 operative dismissed for excessive brutality. Recruited by Auric Goldfinger, the rogue agent enters a stylized criminal underworld populated by familiar figures from the Bond films. Despite its name, this is not an adaptation of the 1995 GoldenEye film or the Nintendo 64 game; it tells its own alternate-timeline story.

The campaign begins with a MI6 training operation alongside 007, then follows the agent’s new work for Goldfinger in a conflict with Dr. No. A past injury has cost the operative an eye, and Francisco Scaramanga supplies the gold-colored cybernetic replacement that gives the character the GoldenEye codename. The story sends the player through locations inspired by the larger Bond screen world, including Goldfinger’s operations, a casino, the Hoover Dam, and Dr. No’s Crab Key base. Goldfinger, Dr. No, Oddjob, Pussy Galore, Xenia Onatopp, M, and Scaramanga all appear in this villain-focused adventure.

On PS2, Rogue Agent plays from a first-person perspective, combining firearms combat with level objectives such as reaching secure areas, dealing with opposing forces, and using the environment’s systems. Players can carry one-handed weapons, use two at once where available, or equip heavier two-handed arms. Grenades add another combat option, while enemies can sometimes be seized and used as cover. The game’s action is built around moving through guarded facilities and set-piece locations rather than recreating the stealth-agent role traditionally associated with James Bond.

The cybernetic GoldenEye is the campaign’s defining gadget. Its powers are introduced over the course of the story and draw from a rechargeable energy meter, so their use has to be timed during fights and exploration. MRI vision can reveal opponents and features behind surfaces; EM Hack interacts with electronic equipment and can disrupt enemy weapons; the polarity shield protects against incoming fire; and the magnetic ability can propel foes. These tools give the rogue agent a distinct set of capabilities alongside conventional shooting, and Scaramanga serves as the source of upgrades and technical guidance.

GoldenEye: Rogue Agent also includes competitive multiplayer on the PlayStation 2. Its local split-screen modes let players share a console, while the original PS2 release also offered online matches for up to eight participants through the service available at the time. Story progress can unlock additional multiplayer content, including character appearances, arenas, and game variations. The home-console release differs from the 2005 Nintendo DS game, which was a separate, condensed adaptation with different controls and wireless multiplayer features.

Released in North America on November 22, 2004, the PS2 version arrived alongside GameCube and Xbox editions during Electronic Arts’ run of original Bond games. Rogue Agent’s premise makes it an unusual entry in that catalogue: it uses the series’ villains, visual references, and espionage settings while casting the player as a criminal enforcer rather than Bond himself. For players exploring PlayStation 2 James Bond games, it stands as a standalone action shooter with a deliberately darker angle on the franchise’s world.

Gallery

GoldenEye : Rogue Agent — Box front
Box front
GoldenEye : Rogue Agent — Box back
Box back
GoldenEye : Rogue Agent — Title screen
Title screen
GoldenEye : Rogue Agent — Screenshot
Screenshot

Details

Developer
Electronic Arts
Publisher
EA Games
Genre
First-Person Shooter
Players
1-2
Release Date
November 22, 2004
System
PS2

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