About
Ace Combat The Belkan War PS2 is the European title for the 2006 PlayStation 2 flight-action game also released elsewhere as Ace Combat Zero: The Belkan War. Developed by Project Aces and issued as part of Namco's long-running Ace Combat series, it places modern combat aircraft in Strangereal, the series' fictional world. The campaign is set in 1995, before the events of Ace Combat 5: The Unsung War, and turns a conflict previously mentioned in that game into its own story of mercenaries, national borders, and aerial warfare.
The player flies as Cipher, a silent Ustian mercenary assigned to Galm Team after the Principality of Belka invades the neighboring Republic of Ustio. Cipher begins beside the veteran pilot Larry "Pixy" Foulke, known as Solo Wing Pixy, and later gains another wingman as the campaign follows the changing fortunes of the Belkan War. Brief documentary-style interviews frame the missions from a later viewpoint, giving supporting pilots, soldiers, and observers their own perspectives on the elusive ace at the center of the conflict. This presentation makes Cipher's growing reputation part of both the action and the storytelling.
Missions use the accessible, high-speed aerial combat formula associated with the series rather than a strict aircraft simulation. Players launch into large combat zones to intercept fighters, strike ground targets, protect allies, or meet changing battlefield objectives while managing speed, altitude, missiles, guns, and radar awareness. The PlayStation 2 controller supports quick maneuvering and immediate target selection, while long operations can allow a return to a friendly airfield for ammunition and repairs. Galm Team's wingman can be directed during many sorties, so commands become another way to react when a dogfight and a ground offensive compete for attention.
Aircraft progression is tied to campaign earnings and mission performance. Cipher starts with a small selection of fighters, then can buy additional real-world-inspired aircraft and choose one special weapon loadout before departure. The hangar includes familiar jet fighters alongside the series' fictional experimental designs, and missions hide named enemy aces with distinctive paint schemes. Downing those opponents expands the in-game ace record with aircraft information and pilot profiles, creating reasons to revisit operations beyond simply finishing the story.
Its signature addition is the Ace Style system. Combat conduct moves Cipher toward Mercenary, Soldier, or Knight, with the result shaped by decisions such as responding to allied calls for help and whether non-hostile targets are spared. That standing is more than a score label: it changes radio dialogue, documentary material, rival ace squadrons, and unlockable paint schemes. The system gives missions a different texture on later runs, since pursuing another style can reveal alternate opponents and reactions without changing the basic campaign's place in the series timeline.
Ace Combat The Belkan War also includes a two-player versus mode for local PlayStation 2 competition, alongside the main single-player campaign. Its plot eventually moves beyond Ustio's defense to the wider consequences of Belka's defeat and the ideology of pilots who reject national boundaries altogether. The combination of squadron combat, collectible enemy aces, branching Ace Style scenes, and a focused prequel setting makes this entry a direct companion to Ace Combat 5 while remaining a self-contained chapter in Strangereal. For players exploring the PlayStation 2 era of the series, it offers a campaign built around repeated sorties, rival pilots, and the evolving partnership between Cipher and Pixy.
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Details
- Developer
- Project Aces
- Publisher
- Sony Computer Entertainment
- Genre
- Shoot 'em Up, Flight Simulator
- Players
- 1-2
- Release Date
- September 15, 2006
- System
- PS2