24 : The Game box art
PS2

24 : The Game

2006 · SCE Studio Cambridge · Other Shooter · 1 player

About

24 The Game PS2 is a PlayStation 2 action-adventure based on the Fox television series 24. Developed by SCE Studio Cambridge, it arrived in North America in February 2006 through 2K Games, with Sony Computer Entertainment handling releases in other regions. The game tells an original, officially produced 24-hour story set in Los Angeles between the programme's second and third seasons. Rather than retelling a television episode, it follows Counter Terrorist Unit agent Jack Bauer through a new crisis built to connect that period of the series.

The campaign is divided into hour-marked sections that echo the show’s ticking-clock presentation. Players tackle a sequence of missions from the perspectives of several familiar characters, although Jack is the central field operative. Objectives can involve locating suspects, securing evidence, protecting civilians, reaching an extraction point, or stopping an attack before a timer expires. Mission performance is assessed after each assignment, making accuracy, completed objectives, and efficient play part of the progression toward bonus material.

On-foot missions use a third-person viewpoint and combine gunfights with cover and stealth. Characters can take shelter at corners and low scenery, lean out to aim, move quietly, and approach unaware opponents for a close-range takedown. Handguns, automatic weapons, and shotguns are among the available tools, while ammunition, health supplies, and protective equipment must be collected when present. Enemies can sometimes be ordered to surrender and restrained, and the radar display distinguishes threats, civilians, and objectives. A PDA provides maps, changing goals, help information, and weapon details during applicable missions.

The game changes pace with first-person sniper assignments and timed driving sequences across Los Angeles. Vehicle missions focus on navigation and pursuit rather than vehicular combat, with a city map and incoming phone calls helping maintain the sense that operations are unfolding simultaneously. Between action scenes, 24 The Game PS2 uses computer and interrogation challenges as interactive CTU work. Hacking-style tasks represent activities such as bypassing security or decoding information, while interrogations ask the player to manage a suspect’s stress level through aggressive, neutral, or reassuring responses before time runs out.

Its story begins with a terrorist threat at Los Angeles Harbor and soon expands into overlapping attacks against government and CTU targets. Jack investigates a plot connected to Peter Madsen, a figure from his past, while the situation puts colleagues and family members in danger. The wider cast includes Kim Bauer, Tony Almeida, Michelle Dessler, Chase Edmunds, David Palmer, Kate Warner, Chloe O'Brian, and Ryan Chappelle. The scenario supplies an in-between chapter for viewers of the series while using shifting viewpoints to show the pressure on both agents in the field and staff directing operations.

A major part of the adaptation’s identity is its involvement from the television production. Kiefer Sutherland, Elisha Cuthbert, Carlos Bernard, and other returning performers contribute their likenesses and voices, helping the cutscenes and conversations maintain continuity with their screen roles. Series composer Sean Callery created the score, and writer Duppy Demetrius worked with the 24 production team on the script. For PS2 players looking for a story-driven 24 experience, the game combines cover shooting, stealth, driving, investigation puzzles, and interrogation scenes with the franchise’s distinctive real-time structure and ensemble cast.

Gallery

24 : The Game — Box front
Box front
24 : The Game — Box back
Box back
24 : The Game — Title screen
Title screen
24 : The Game — Screenshot
Screenshot

Details

Developer
SCE Studio Cambridge
Publisher
Sony Computer Entertainment
Genre
Other Shooter
Players
1
Release Date
March 17, 2006
System
PS2

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