Stuntman box art
GBA

Stuntman

2003 · Velez & Dubail · Racing & Driving · 1-2 players

About

Stuntman for Game Boy Advance is a stunt-driving game developed by Velez & Dubail and published under the Atari name in 2003. Released in North America in June 2003, this handheld adaptation takes the movie-set premise of the Stuntman series and rebuilds it around short, demanding driving performances. Rather than competing simply to cross a finish line first, the player works as a professional stunt driver whose next job depends on delivering the action a film director has planned.

Its central Movie Making mode turns each assignment into a scripted driving scene. The director calls for particular moves while the vehicle races through a course, and success relies on following those instructions cleanly before time expires. A jump, a sharp turn, a close pass, or a precisely positioned stop is part of the performance rather than an optional flourish. Runs can be replayed, giving the game its film-production angle: the aim is to make a usable action sequence, then move on to the next production and a more demanding contract.

The GBA version presents its driving from a behind-the-vehicle viewpoint and uses a 3D-style engine tailored to the system. Its controls put acceleration, braking, reversing, and tight maneuvering at the center of play. Ordinary braking helps slow or back up the car, while the handbrake is valuable for sharper turns. Because a missed instruction can spoil a take, courses reward learning their layouts and responding quickly to the cues instead of freely exploring a track.

Movie work is complemented by Driving Games designed to isolate those vehicle-handling skills. Precision Tests ask the player to negotiate increasingly difficult courses, drive both forward and in reverse, use jumps, pass through markers, and park in a marked zone within the limit. Jump Tests shift the focus to timing and trajectory, challenging the driver to collect letters while launching from platforms. These modes provide compact challenges apart from the career-style sequence of movie shoots.

The production theme carries the action through a variety of film locations and vehicle types, so the job is not limited to one kind of chase scene. As progress continues, the player faces a broader range of stunt situations and vehicles, from smaller rides to larger, faster machines. The game is related in premise to the 2002 PlayStation 2 Stuntman, but it is a distinct Game Boy Advance version created by Velez & Dubail rather than a direct port of Reflections Interactive's console release. That distinction matters: its modes and driving are shaped for the portable hardware and its own development team.

Stuntman also supports two players through the Game Boy Advance link connection, allowing friends to compare control in multiplayer versions of the Precision and Jump Tests. The result is a racing game with a more exacting objective than a conventional lap contest: every course is a set, every route is a take, and each successful maneuver helps sell the illusion of a movie stunt. For players looking for a Game Boy Advance driving game built around coordination, route memory, and cinematic set pieces, Stuntman offers a compact take on the stunt-driver fantasy.

Gallery

Stuntman — Box front
Box front
Stuntman — Box back
Box back
Stuntman — Title screen
Title screen
Stuntman — Screenshot
Screenshot

Details

Developer
Velez & Dubail
Publisher
Atari SA
Genre
Racing & Driving
Players
1-2
Release Date
June 24, 2003
System
GBA

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