About
Space Channel 5: Ulala's Cosmic Attack for Game Boy Advance is a 2003 rhythm-action adaptation of Sega's offbeat Space Channel 5. Developed by Art Co., Ltd. and released in North America by THQ, it brings reporter Ulala's first alien-invasion assignment to Nintendo's portable in a version built for the GBA rather than a release of Space Channel 5: Part 2. The game retains the series' retro-futurist television setting: Ulala is on the scene for Space Channel 5 when the Morolians turn ordinary people into dancing captives.
Ulala answers the invasion with choreography instead of conventional combat. Each encounter plays like a musical call-and-response: an opponent demonstrates a pattern of directional moves and action cues, then the player repeats that pattern in time with the music. The directional pad handles the dance commands, while the two face buttons are used for the game's “chu” actions. Remembering the sequence is only one half of the challenge; the commands must also land on the beat.
The rhythmic exchanges mix dance routines with moments where Ulala uses the action buttons to deal with enemies or rescue hostages. Successful rescues add freed people to her growing on-screen group, turning good performances into a visible part of each level's presentation. A ratings-style performance measure tracks how accurately the routine has been followed, so missed inputs matter as Ulala advances through the report. Boss confrontations use the same central idea on a larger scale, requiring players to keep up with extended patterns.
Space Channel 5: Ulala's Cosmic Attack follows the broad premise and progression of the original 1999 Dreamcast game, but its presentation was redesigned for the Game Boy Advance. The console version's polygonal characters and video-heavy scenes give way to sprite animation, two-dimensional background renders, and text in place of much of the original spoken dialogue. Its musical material was likewise arranged for the handheld's audio hardware, preserving the rhythm-game focus within a far smaller technical format.
The portable release contains four main levels and is a single-player experience. Completing the game unlocks an additional mode that changes some sections within those stages, giving returning players altered routines to learn. That structure makes it a compact interpretation of the first Space Channel 5 rather than a new story or a compilation: its appeal lies in learning the cues, maintaining timing, and guiding Ulala's broadcast through the Morolian crisis.
As part of Sega and THQ's early-2000s Game Boy Advance partnership, Ulala's Cosmic Attack is a distinctive example of a Dreamcast-era rhythm game being reworked for a handheld audience. Its colorful science-fiction style, television-report framing, dance commands, and rescue-based entourage preserve the identity of Ulala's debut adventure while showing how the concept was translated to the GBA.
Gallery
Details
- Developer
- Art
- Publisher
- SEGA
- Genre
- Rhythm Game
- Players
- 1
- Release Date
- June 17, 2003
- System
- GBA