Space Station Silicon Valley box art
N64

Space Station Silicon Valley

1998 · DMA Design · Platformer · 1 player

About

Space Station Silicon Valley for Nintendo 64 is a single-player 3D platform and puzzle adventure developed by DMA Design and published by Take-Two Interactive. Released in October 1998, it sends the player to the enormous Silicon Valley space station, an artificial-life project that disappeared moments after launch and returns a thousand years later on a course for Earth. Pilot Dan Danger and the experimental robot Evo are dispatched to investigate, but their arrival goes badly wrong: Evo's physical body is wrecked, leaving the player as a mobile control chip in need of a new host.

That premise drives the Nintendo 64 game's central idea. Evo can disable a robotic animal and transfer into its body, turning a changing menagerie into both the player's moveset and the key to each challenge. A small, nimble creature might fit through a tight route; a flying host can reach a high switch; a stronger animal can break obstacles or handle more dangerous opponents. Leaving a damaged or unsuitable body is often as important as acquiring it, since Evo cannot remain exposed for long and some animals are poorly suited to particular hazards. Rather than assigning one hero a steadily expanding collection of powers, the game asks players to read the situation and select the right mechanical animal for it.

The journey is organized around four themed areas: Euro Eden, Arctic Kingdom, Jungle Safari, and Desert Adventure. Each area is split into separate missions with briefing objectives that must be completed before the exit teleporter activates. Goals range from using switches and navigating environmental barriers to managing the interactions among the station's strange robotic wildlife. Power Cells contribute to restoring Evo, while energy pickups, enemy encounters, and the limits of each animal's special abilities give the stages a practical survival element. Completing zones opens further destinations, eventually leading to the station's control room and the effort to stop its collision course.

Space Station Silicon Valley's N64 controls support that combination of movement, combat, and observation. The Control Stick moves the current host, the A and B buttons operate its actions, and the R button is used to leave a body or change animal. Camera controls include a first-person toggle and C-button adjustments for zoom and rotation. Terminals identify the abilities of the current host, while a zone overview can help players plan a route. This structure makes exploration deliberately hands-on: a level may reveal its solution through an animal's behavior, the layout of the terrain, or a useful object that becomes reachable only after a well-timed possession.

DMA Design gave the game a comic science-fiction tone that suits its oddball creatures and mission scenarios. The Nintendo 64 hardware also shaped its presentation, with long views across compact 3D stages and stylized, soft-edged animal models. Its development began during DMA's mid-1990s move into 3D development, and several people from the team later contributed to the games made by the studio after it became Rockstar North. That history does not make Space Station Silicon Valley a Grand Theft Auto game, but it helps place this unusually experimental platformer within a period when DMA was testing ideas about responsive worlds, varied objectives, and player-driven problem solving.

The Nintendo 64 edition is the original version of Space Station Silicon Valley. It was later reworked for Game Boy Color and adapted for PlayStation under the title Evo's Space Adventures, but those releases are distinct versions rather than substitutes for the N64 design. On Nintendo 64, the appeal lies in Evo's repeated transformations and in the way each new animal reframes the next puzzle, encounter, or route through the station. For players looking for a late-1990s Nintendo 64 game that blends platforming with environmental puzzles and a deliberately eccentric robotic-animal world, it remains a distinctive entry in DMA Design's catalogue.

Gallery

Space Station Silicon Valley — Box front
Box front
Space Station Silicon Valley — Box back
Box back
Space Station Silicon Valley — Title screen
Title screen
Space Station Silicon Valley — Screenshot
Screenshot

Details

Developer
DMA Design
Publisher
Take 2 Interactive
Genre
Platformer
Players
1
Release Date
October 21, 1998
System
N64

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