Kill.Switch box art
GBA

Kill.Switch

2004 · Visual Impact · Third-Person Shooter · 1 player

About

Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true.

Gallery

Kill.Switch — Box front
Box front
Kill.Switch — Box back
Box back
Kill.Switch — Title screen
Title screen
Kill.Switch — Screenshot
Screenshot

Details

Developer
Visual Impact
Publisher
Zoo Digital Publishing
Genre
Third-Person Shooter
Players
1
Release Date
September 16, 2004
System
GBA

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