Mario Tennis box art
N64

Mario Tennis

2000 · Camelot Software · Tennis · 1-4 players

About

Mario Tennis Nintendo 64 is Camelot Software Planning’s 2000 tennis game for Nintendo, bringing the Mushroom Kingdom cast to singles and doubles matches played under familiar tennis rules. This is the Nintendo 64 installment, distinct from the same-named Game Boy Color companion: the console game centers on immediate arcade-style court action, while still giving shots, positioning, surfaces, and player attributes real tactical weight. Mario, Luigi, Peach, Daisy, Yoshi, Donkey Kong, Wario, Waluigi, Bowser, Boo and other Nintendo characters supply different combinations of speed, power and spin; the starting lineup expands through play to a 16-character roster.

A match is built around movement with the Nintendo 64 Control Stick and timing with the A and B buttons. The two face buttons produce contrasting basic strokes, while their order and combinations open up topspin, slice, lobs, drop shots and powerful smashes. Pressing in advance charges a stroke, rewarding preparation and precise contact but reducing a player’s ability to reposition. The game marks a possible smash with a star on the court, so reading a high ball, moving into place and committing to the shot becomes part of the rally. It also keeps ordinary tennis scoring, including deuce, advantage and tiebreaks, rather than treating the sport as a simple point race.

Exhibition mode supports configurable singles and doubles contests for one to four players. Players can set match length, select computer opponents and difficulty, choose partners, and play on hard, grass, clay or composition courts; each surface changes the ball’s speed and bounce. The single-player Tournament mode moves through Mushroom, Flower and Star Cups, with computer opposition becoming tougher as the cups progress. Winning with different characters opens further tournaments and rewards, giving the game a progression path beyond standalone matches.

Mario Tennis also devotes several modes to variations on the basic rally. Ring Shot places hoops above the court and asks players to guide returns through them, with solo challenges and competitive or cooperative multiplayer rules. Piranha Challenge turns ball return into a solo test against Piranha Plants. Bowser Stage presents a deliberately unusual court and lets players collect and use Mario Kart-style items during play, adding hazards and disruptions to a match. These modes retain the need to place shots accurately while changing what counts as a successful point or rally.

The Nintendo 64 cartridge can connect to the Game Boy Color Mario Tennis cartridge through the Nintendo 64 Transfer Pak. That connection allows the handheld game’s trained human players and their statistics to appear in the Nintendo 64 version, while experience earned on the console can be carried back to improve them on Game Boy Color. Linking the two games also opens additional content across the pair, including characters and courts. The feature made the two contemporary Camelot releases complementary without making the N64 game’s own exhibition, tournament and multiplayer offerings dependent on the handheld version.

As the second Mario Tennis game after the Virtual Boy title Mario’s Tennis, this Nintendo 64 entry established the control approach and character-based tennis style that later installments developed further. It also marked Waluigi’s first appearance, created as a doubles partner for Wario, and brought Daisy and Birdo back into the wider Mario cast. Mario Tennis later returned through Wii and Wii U Virtual Console releases, though the original cartridge-and-Transfer-Pak setup remains specific to the Nintendo 64 era.

Gallery

Mario Tennis — Box front
Box front
Mario Tennis — Box back
Box back
Mario Tennis — Title screen
Title screen
Mario Tennis — Screenshot
Screenshot

Details

Developer
Camelot Software
Publisher
Nintendo
Genre
Tennis
Players
1-4
Release Date
August 28, 2000
System
N64

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