Mario Golf box art
N64

Mario Golf

1999 · Camelot Software · Golf · 1-4 players

About

Mario Golf for Nintendo 64 is a 1999 golf game developed by Camelot Software Planning and published by Nintendo. It brings Mario, Luigi, Peach, Yoshi, Wario, Donkey Kong, and other familiar faces onto a collection of 3D courses, combining an approachable three-click swing with the tactical choices of club golf. Released as Mario Golf 64 in Japan, this Nintendo 64 entry established the series’ on-console direction after the earlier NES Open Tournament Golf, while its separately designed Game Boy Color counterpart arrived in the same period.

A shot begins by choosing a club, setting the aim with the Control Stick, and pressing the A Button through the swing meter: once to start, again for power, and a third time for accuracy. That straightforward routine leaves room for judgment. Players account for distance, lie, elevation, the contour of the green, and weather; wind direction and strength are clearly signalled in the interface. The B Button changes the ball’s impact point for intentional spin or trajectory adjustments, while the C Buttons offer useful course and shot information. Each character has individual power and swing characteristics, so club selection and placement remain important from the tee through the putt.

Mario Golf offers both standard rounds and a varied selection of challenges. Stroke play supports nine- or eighteen-hole rounds, while Match Game and Skins Match turn a round into head-to-head competition. Speed Golf emphasizes completing holes quickly as well as efficiently, and Ring Shot asks players to guide the ball through target rings. Mini-Golf trades long fairways for compact obstacle-filled holes. Club Slots adds a restricted club-selection rule to multiplayer play, and Training provides room to practise. The Nintendo 64 version supports alternating multiplayer for up to four people, giving its tournament-style golf a social party-game role alongside its solo modes.

Progression is tied to its Tournament and Get Character options. Completing events and meeting objectives opens more of the game’s content, including additional courses and golfers. The full roster includes Mario characters alongside Camelot-created golfers such as Plum, Charlie, Sonny, Harry, and Maple. Their stat differences affect how far they can drive and the character of their swings, rather than reducing the game to a purely cosmetic choice. Character voice clips can also be used during play, adding a playful competitive touch to a game otherwise built around reading terrain, shaping shots, and managing the scorecard.

One of Mario Golf’s most notable Nintendo 64 features is its connection to the Game Boy Color Mario Golf through the Transfer Pak. The handheld game has its own role-playing-style story mode and player-created golfers; compatible character and data transfers let those golfers appear on Nintendo 64, where they can continue to earn experience for use with the Game Boy Color game. The link helped make the two versions complementary rather than identical. Mario Golf was later reissued for Nintendo virtual-console services, but the original Nintendo 64 release remains a focused blend of Mario’s character-driven presentation, Camelot’s golf mechanics, and a broad set of competitive and skill-based modes.

Gallery

Mario Golf — Box front
Box front
Mario Golf — Box back
Box back
Mario Golf — Title screen
Title screen
Mario Golf — Screenshot
Screenshot

Details

Developer
Camelot Software
Publisher
Nintendo
Genre
Golf
Players
1-4
Release Date
July 26, 1999
System
N64

More from N64