About
Disney's Donald Duck Advance is a 2001 Game Boy Advance platform game developed by Ubisoft Shanghai and published by Ubisoft. It is the handheld remake of the 2D Game Boy Color interpretation of Donald Duck: Goin' Quackers, rather than a scaled-down version of the related console adventures. The cartridge was released in North America on November 15, 2001, with a PAL release following the next day. Its familiar Disney cast, bright presentation, and single-player format make it a compact action game built specifically around the Game Boy Advance.
The story begins when television reporter Daisy Duck investigates strange, Aztec-styled ruins associated with the magician Merlock. Merlock kidnaps her, prompting Donald to begin a rescue mission with help from inventor Gyro Gearloose. Gyro's teleportation equipment cannot initially reach the villain's hideout, so Donald must restore its range by placing antennas at key locations. Gladstone Gander turns the rescue into a race, while Huey, Dewey, and Louie's enchanted toys and villains such as the Beagle Boys and Magica De Spell add further trouble along the way.
Unlike the 3D versions released on several home systems, Donald Duck Advance is a traditional 2D side-scrolling platformer. Donald travels through four themed regions: Duckie Mountain, Duckburg, Magica De Spell's manor, and Merlock's temple. Each region is divided into shorter stages, giving the adventure a brisk, checkpoint-based structure suited to a portable session. The game uses colorful character art, animated backgrounds, and cartoon-style cutscenes to translate the Disney setting to the GBA screen.
Most stages ask Donald to find three energy spheres, which open the exit when collected. Reaching them involves jumping gaps, avoiding environmental dangers, and dealing with enemies through attacks, stomps, or a double jump. Donald can also run, enabling longer leaps and helping in the specialized chase stages. One stage in each world changes the usual objective by asking him to outrun a pursuer or chase a target, creating brief variations on the main platforming routine.
Collectible stars provide an additional reason to explore. Gathering one hundred awards an extra life, and collecting every star across the game unlocks a secret bonus. Lives are supported by multiple restart points within levels, keeping setbacks manageable for players learning its routes. Progress is recorded with passwords, a practical feature for returning to the adventure after the Game Boy Advance has been switched off.
Donald Duck Advance was made by a Ubisoft Shanghai team whose credits include project manager Liu Jun, game design and lead level design by Sun Wei, lead programming by Liu Wei, and lead graphics and animation by Xie Bin. Its remake status is important to its identity: it shares the broad rescue story of Goin' Quackers while delivering its own 2D layouts and handheld-focused design. For Disney and Game Boy Advance fans, it offers a short, colorful Donald Duck quest centered on collecting, platforming, and finally confronting Merlock to bring Daisy home.
Gallery
Details
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Genre
- Platformer
- Players
- 1
- Release Date
- November 15, 2001
- System
- GBA