Earthworm Jim box art
Game Gear

Earthworm Jim

1995 · Shiny Entertainment · Platformer · 1 player

About

Earthworm Jim for Sega Game Gear is a 1995 single-player action-platform game that brings Shiny Entertainment’s offbeat 16-bit creation to Sega’s color handheld. Playmates Interactive Entertainment published the release, with Virgin Interactive handling European distribution, while Eurocom developed the Game Gear conversion. It adapts the first Earthworm Jim game rather than the later sequel: Jim is an ordinary worm whose life changes when a powerful alien supersuit lands on him, turning him into the unlikely hero of a chase across bizarre worlds.

The story begins after the suit’s previous owner is attacked in space and the armor falls to Earth. With Jim inside it, the suit gives the worm a humanoid body and the means to fight back. Its former pursuers want it recovered, so Jim heads toward Princess What’s-Her-Name while facing threats including the bounty hunter Psy-Crow and Queen Slug-for-a-Butt. The premise establishes the deliberately absurd tone that defines the series, from its oversized space hardware to its unusually named villains.

Earthworm Jim Game Gear plays as a side-scrolling platform adventure with run-and-gun elements. Jim walks, jumps and climbs through hazardous areas, using his blaster to fire at enemies and his own extended body as a whip. The whip doubles as a tool for striking foes and connecting with designated hooks, letting Jim swing across gaps or reach places above him. Health and ammunition pickups support continued progress, while enemies, pits, spikes and moving obstacles demand careful timing. The Game Gear’s two face buttons require the player to manage these actions within the handheld’s more limited control layout.

The Game Gear version condenses the original game’s content for an 8-bit cartridge while retaining several of its recognizable settings and set pieces. New Junk City opens the journey amid junk piles, tires and mechanical debris, establishing the game’s mix of environmental hazards and surreal cartoon imagery. Other portions visit the fiery What the Heck? and the underwater Down the Tubes, with the latter split into separate sections in this edition; the race-like Pod Race sequence changes the pace from ordinary platforming. The concluding Helicopter stage leads into Jim’s final pursuit.

This is not a direct duplicate of the Genesis or Super NES release. Eurocom’s Game Gear edition is closely related to its Game Boy adaptation, but it uses the Game Gear’s color screen and presents a reduced selection of stages compared with the 16-bit original. It consequently does not include every level, boss encounter or animation found in those larger versions. That distinction matters when comparing versions: Earthworm Jim Game Gear preserves the central character, plot and signature weapons in a compact portable form, while reorganizing and trimming material to fit the system.

Earthworm Jim originated as a Shiny Entertainment platform game in 1994 and quickly became the start of a wider series. The Game Gear release arrived in 1995, the same year Earthworm Jim 2 appeared on 16-bit systems, and it placed the first adventure alongside the handheld’s library of licensed action games. Its colorful port remains a distinct entry in the history of the character: a Eurocom-made adaptation that translates Jim’s blaster, head-whip movement and strange interstellar quest to the Sega Game Gear.

Gallery

Earthworm Jim — Box front
Box front
Earthworm Jim — Box back
Box back
Earthworm Jim — Title screen
Title screen
Earthworm Jim — Screenshot
Screenshot

Details

Developer
Shiny Entertainment
Publisher
Virgin Interactive
Genre
Platformer
Players
1
Release Date
July 1, 1995
System
Game Gear

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