Mouse Trap Hotel box art
GB

Mouse Trap Hotel

1992 · Imagineer · Platformer · 1 player

About

In Mouse Trap Hotel the player takes control over the mouse Maxie who wants to visit his girlfriend. Unfortunately she is located in the penthouse of a hotel and Maxie is in the cellar. The goal is to reach said penthouse by solving a number of levels by finding the exit. Those levels are side-scrolling in nature, but there is also some vertical movement involved. Regarding gameplay, there are no specialities: the player jumps over platforms and dodges traps and enemies in order to avoid losing life energy. Getting hit too often results in losing a life. The only way to destroy enemies is to hit them with Maxie's tail and power ups grant either an extra life, a tail upgrade (range) or bonus points.

Gallery

Mouse Trap Hotel — Box front
Box front
Mouse Trap Hotel — Box back
Box back
Mouse Trap Hotel — Title screen
Title screen
Mouse Trap Hotel — Screenshot
Screenshot

Details

Developer
Imagineer
Publisher
Electro Brain
Genre
Platformer
Players
1
Release Date
January 1, 1992
System
GB

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