About
Joust for the Atari 5200 brings Williams' medieval, bird-mounted arcade contest to Atari's home console. Published by Atari in 1983, this fixed-screen action game adapts the 1982 Williams arcade original, putting a lance-bearing knight on an ostrich above a field of floating rock platforms and lava. Its premise is wonderfully direct: survive each wave by winning aerial jousts against hostile riders on buzzards.
Each arena wraps from one side of the screen to the other, so knowing where a flight path will reappear is part of staying alive. The 5200 controller moves the mount horizontally, while the fire button makes it flap. Repeated presses determine whether the bird rises, hovers, or descends, turning each encounter into a contest of timing, position, and momentum instead of a simple attack button exchange.
A collision decides a joust by height. Approach an opposing knight with the lance higher and the enemy rider is unseated; meet at the same elevation and both combatants recoil. Defeated foes leave eggs that fall through the arena. Collecting an egg earns points, but leaving it alone lets it hatch into another mounted opponent, making a successful pass only the beginning of managing the wave.
Joust on Atari 5200 increases the pressure with several enemy ranks. Bounders roam more freely, Hunters pursue the player, and Shadow Lords are faster, higher-flying threats. The landscape matters as much as the enemy riders: platforms offer places to land and regroup, but the lava below is guarded by a reaching Lava Troll. A pterodactyl eventually joins the hunt, discouraging players from lingering in a safe pattern.
The game supports one or two players. A second knight rides a stork rather than the first player's ostrich, and the pair can work together to clear waves or turn the same elevation-based combat on one another. That mix of cooperation and competition gives every shared screen a changing rhythm: one player may rescue the other from a pursuer, race for a falling egg, or seize the high ground first.
Joust stands apart from many early-1980s action games because flight is controlled through deliberate flapping rather than free directional movement. John Newcomer led the original Williams design, choosing an unusual fantasy setting and a collision-based duel system in place of the period's familiar space shooting. The Atari 5200 cartridge preserves the core cycle of flying, jousting, collecting eggs, and surviving progressively tougher waves, making it a distinctive version of a landmark arcade game.
Gallery
Details
- Developer
- Williams
- Publisher
- Atari
- Genre
- Platformer
- Players
- 1-2
- Release Date
- January 1, 1983
- System
- Atari 5200