About
Wonder Boy for Commodore 64 is Activision's 1987 home-computer conversion of Sega's 1986 arcade platform game. The original was created by Escape, while the C64 version was made by Images Design. It casts the player as the island-roaming hero known as Wonder Boy, or Tom-Tom, on a rescue mission after his girlfriend is taken by the Evil King. The result is a brisk left-to-right action game in which survival depends on momentum, timing, and keeping a close watch on a steadily draining vitality supply.
Each journey sends the hero through scrolling outdoor and underground hazards populated by creatures, falling obstacles, flames, and gaps. He runs, jumps, and attacks while trying to stay alive long enough to reach the end of a round. Food scattered along the route is more than a score pickup: it restores the energy that continually ticks away as the stage scrolls on. That pressure gives even familiar stretches of ground a practical purpose, since missing fruit or hesitating at an obstacle can make the remaining route much more difficult.
Eggs are the central source of equipment and surprises. Breaking one may provide a stone axe for dealing with enemies, a skateboard that carries Wonder Boy forward at speed, or temporary help from a guardian angel. Other egg contents change the risk-and-reward balance, including items that alter the food on offer and unwelcome effects that make energy management harder. The skateboard is particularly useful for covering ground, but its forward motion also means that a careless approach to a fire, animal, or ledge can end a run quickly.
The Commodore 64 game is organized into seven areas, each made up of four rounds. Forests, waterside stretches, caves, and darker woodland scenes return in a pattern shaped for the computer version's multi-load design rather than simply duplicating every later arcade arrangement. Signposts divide the route into sections, and losing a life returns the player to a recently passed marker instead of always sending the adventure back to the start. At the end of an area, Wonder Boy faces a boss before moving on toward the final rescue.
Scoring rewards careful play as well as forward progress. Collectible dolls can increase the bonus awarded for the vitality left at a round's finish, so a successful run balances speed with exploration and food gathering. The C64 release supports one player or two players taking turns, preserving the arcade-style competition of comparing runs and scores. Its smooth horizontal scrolling distinguishes it from the contemporary Spectrum version, while the single-button home-computer controls require the game's jumping and attack actions to be adapted to joystick play.
Wonder Boy on Commodore 64 belongs to the first chapter of a long-running series that later branched into several distinct kinds of adventure. Its underlying game design also took a separate path when Hudson Soft adapted it into Adventure Island for Nintendo hardware. For C64 players, this version remains a period-specific interpretation of the arcade hit: a colorful, demanding platform chase built around a simple rescue goal, quick reactions, and the constant search for the next useful egg or piece of fruit.
Gallery
Details
- Developer
- Escape
- Publisher
- Activision
- Genre
- Platformer
- Players
- 1-2
- Release Date
- January 1, 1987
- System
- Commodore 64