Commando Arcade box art
Commodore 64

Commando Arcade

2014 · Chris Butler · Other Action & Arcade · 1-2 players

About

Commando Arcade for Commodore 64 is a 2014 action shooter from the C64 group Nostalgia, built as an extensive reworking of Elite’s 1985 home-computer conversion of Capcom’s arcade game Commando. It is not the original coin-op or the later Commando Arcade Special Edition: this release revisits the single-player, vertically scrolling C64 game with newly written code, repairs, additional content, and an expanded structure. The result remains rooted in the direct, military-themed run-and-gun design that made Commando a defining arcade-style game of its era.

Players guide the lone soldier Super Joe through enemy territory, advancing up a battlefield that continually scrolls toward fortified objectives. The basic task is immediate and demanding: move around gunfire and obstacles, shoot approaching soldiers, and survive the concentrated confrontations that close each stage. Joe’s weapon fire can be aimed as he changes direction, while grenades offer a limited but important answer to threats and emplacements. Commando Arcade includes an optional long-press fire control for throwing grenades, giving its one-button joystick play a more convenient way to use both attacks.

The campaign restores the eight-stage scale associated with the arcade original, rather than the three levels in the 1985 Commodore 64 conversion. Five added levels turn the release into a multiload game, and the route introduces more than a simple repeat of familiar screens. A barracks stage, swamps in place of the arcade game’s ponds, enemies firing from behind logs, altered hangar and turret artwork, new barracks, and a more visible watchtower all help give individual sections their own visual character. Enemy soldiers, bombs, motorcycles, and defensive positions keep the screen active as players try to hold a line of advance.

Nostalgia’s update also addresses the technical limitations and faults remembered from the earlier C64 version. A replacement sprite multiplexer greatly reduces flicker when many characters share the screen, while new scrolling code supports a 60-frame-per-second game on PAL and NTSC systems. Turrets that could previously crash the computer can now be destroyed with grenades, and scoring has been extended so it does not wrap after 999,999 points. The game also adds stage-transition animations, a game-over sequence, an attract mode, and the arcade-style helicopter sequence that delivers Super Joe at the beginning and collects him after a completed mission.

Sound and replay features receive similar attention. Commando Arcade offers new sound modes, additional music, and more effects, while preserving a choice that lets players use the classic C64 Commando music. High scores can be saved with the supported disk and cartridge versions, and the release provides pause and quit controls from the Commodore keyboard. It was distributed in several forms, including file-loader and EasyFlash editions; the latter supports backing up and restoring score data, while the IFFL edition can use 256 KB REU memory. Start-up options and five practice trainers provide ways to tailor a run without changing the game’s single-player focus.

As a C64 project, Commando Arcade occupies an unusual place between a historical conversion and a new fan-made production. Chris Butler was the programmer of the 1985 Commodore 64 Commando conversion, but the 2014 release is credited to Nostalgia and expands that foundation rather than representing a newly released Capcom port. Its full eight-level campaign, revised presentation, bug fixes, control option, and storage features make it a substantial return to the Commodore 64 version of Commando for players interested in the platform’s continuing homebrew and preservation scene.

Gallery

Commando Arcade — Box front
Box front
Commando Arcade — Box back
Box back
Commando Arcade — Title screen
Title screen
Commando Arcade — Screenshot
Screenshot

Details

Developer
Chris Butler
Publisher
Nostalgia
Genre
Other Action & Arcade
Players
1-2
Release Date
May 24, 2014
System
Commodore 64

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