About
Disney's Toy Story for Super Nintendo is a 1995 single-player action platform game developed by Traveller's Tales and published by Disney Interactive. Built around Pixar's first feature-length animated film, it puts players in control of Sheriff Woody as the story moves from Andy's bedroom to the dangers surrounding Pizza Planet, Sid's house, and the family's move. The SNES release arrived in December 1995 in North America, close to the movie's theatrical debut, with later regional editions bringing the game to other territories.
Woody spends much of the adventure running and jumping through side-scrolling stages filled with moving hazards, hostile toys, gaps, and platforming routes. His pull-string serves as the game's central tool: it can briefly bind many opponents, giving him room to get past them, and it can catch designated hooks so that he can swing across dangerous spaces. The game also asks for more than a straight dash to a finish line. Individual levels set objectives that fit particular moments in the film's journey, and players must learn the timing and layout of each obstacle course to keep Woody moving forward.
The structure deliberately varies the action instead of using only side-view platform stages. Some sequences put Woody on R.C., the remote-controlled car, in an overhead driving view where steering, acceleration, braking, and battery management become important. Another section shifts to a first-person maze inside the claw machine, challenging players to locate the little green alien toys and return them to their play area before time runs out. These changes give the SNES Toy Story game a wider range of play styles while still following Woody and Buzz Lightyear's effort to get back to Andy.
Its settings and characters are drawn from the film's toy-sized perspective. Woody encounters familiar allies and threats including Buzz, Rex, Hamm, Mr. Potato Head, Scud, Sid's mutant toys, and the Pizza Planet aliens, while stages turn ordinary locations into oversized playgrounds. The Super Nintendo version contains 17 levels. It differs from the Genesis/Mega Drive edition, which has an additional R.C. racing stage called “Day-toy-na”; that level is not part of the SNES game.
Traveller's Tales used rendered character imagery to translate the computer-animated look of the film into 16-bit sprites and backgrounds, an ambitious visual approach for a licensed platform game of its period. Pixar supplied animation material for Woody and Scud during development, helping the team adapt the movie's characters for the game. As an early interactive entry in the Toy Story series, the SNES release captures the original film's central rivalry-turned-partnership through a mix of platforming, swinging, driving, and maze exploration.
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Details
- Developer
- Buena Vista Interactive
- Publisher
- Traveller's Tales
- Genre
- Platformer
- Players
- 1
- Release Date
- December 1, 1995
- System
- SNES