Crush box art
PSP

Crush

2007 · Zoë Mode · Tile-Matching Puzzle, Other Action & Arcade · 1 player

About

Danny is troubled with insomnia. Desperate for sleep and unable to get it, he finds himself a test subject in the mad Dr. Reubens' crowning achievement, C.R.U.S.H. (or Cognitive Regression Utilizing pSychiatric Heuristics, if you prefer). C.R.U.S.H. puts the subject under hypnosis and allows them to explore their psyche and confront their own deep, dark secrets. Crush is a platforming game with puzzle elements. Initially, it looks like a third person platformer, but you'll soon discover the game's hook - as Danny, you can "crush" the landscape based on the camera direction, giving you a new perspective on a previously impassable situation. Huge gaps become mere footsteps wide, or may even disappear. Tall buildings can be squashed flat, allowing you to walk over previously impossible terrain. By rotating the camera with the D-Pad, you can choose to crush the level sideways, similar to a 2D platformer like Super Mario Bros., or top-down, somewhat like Bomberman. However, there are, of course, restrictions. Not all blocks can be crossed when crushed. In addition to this, some blocks that you can stand on in 3D simply don't exist in 2D. And then there's creatures lurking based on Danny's fears: giant cockroaches roam around some levels, and need to be squashed before Danny can get past them. Some blocks contain nightmarish limbs that swipe at Danny when he gets too close. And some blocks (representing Danny's childhood fear of building blocks) even come to life and patrol the 3D levels.

Gallery

Crush — Box front
Box front
Crush — Box back
Box back
Crush — Title screen
Title screen
Crush — Screenshot
Screenshot

Details

Developer
Zoë Mode
Publisher
SEGA
Genre
Tile-Matching Puzzle, Other Action & Arcade
Players
1
Release Date
May 25, 2007
System
PSP

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