About
Hitman Contracts PS2 is a 2004 third-person stealth game from IO Interactive, published by Eidos Interactive for PlayStation 2. It is the third main Hitman release and again puts players in the role of Agent 47, the cloned professional assassin who accepts assignments through the International Contract Agency. The PlayStation 2 version is a single-player DVD release built around carefully staged contracts, but its framing is more troubled than a straightforward globe-trotting campaign: a wounded 47 is trapped in a Paris hotel while memories of earlier work surface between the immediate danger outside his door.
Each contract gives 47 one or more people to eliminate and an escape to make, then leaves considerable room in how the assignment is approached. Locations range from guarded estates and nightspots to hotels, docks and industrial spaces, with civilians, employees, criminals and security staff creating both obstacles and opportunities. A player may survey routes, listen for useful details and exploit an opening, or reach for a firearm when a covert plan collapses. The game’s central tension comes from trying to finish the job without turning a densely populated location into an open battle.
Disguises are fundamental to that approach. Agent 47 can take clothing from suitable male characters and use it to move through areas that would otherwise be off limits, although the outfit is not a universal pass. Guards can grow suspicious when his behavior, equipment or presence does not fit the role, and the returning suspicion meter shows how close a cover identity is to failing. Restricted areas, conspicuous weapons, lock-picking and lingering in the wrong place can all draw attention. That makes a uniform a tool for planning rather than a guarantee of safety.
The PS2 controls use context-sensitive interactions to keep many of 47’s actions under one adaptable command. Near a door, that can mean opening it, peering through its keyhole or picking its lock; beside a body, it can mean changing clothes or moving the body before someone finds it. Contracts also provides a broad selection of weapons and improvised means of attack, from silenced firearms and close-range tools to poison and level-specific hazards. Some targets can be removed through accidents or by manipulating the environment, rewarding observation and timing instead of a direct confrontation.
After a mission, the game assesses 47’s conduct. The coveted Silent Assassin rating favors clean, undetected work with minimal collateral damage, while a loud assault can lead to a far less discreet assessment such as Mass Murderer. Higher-rated completions can unlock weapons for use on previously cleared missions, giving the self-contained contracts an incentive to be replayed with a tighter plan. This system makes the route through a level matter as much as reaching the target: leaving witnesses, raising alarms and abandoning evidence can change the outcome even when the objective itself is complete.
Hitman: Contracts follows Hitman 2: Silent Assassin while revisiting and substantially reworking several situations associated with 2000’s Hitman: Codename 47, alongside new material. Its flashback structure connects those missions to 47’s condition in Paris and to the continuing story around the Agency, his handler Diana, and the people pursuing him. Released in North America for PlayStation 2 on April 20, 2004, with subsequent regional releases that year, it arrived alongside Windows and Xbox editions but remains a distinct part of the series’ original console generation. Its dark presentation, flexible assassinations and emphasis on reading a space before acting make it a pivotal PS2 chapter between Silent Assassin and the later Hitman games.
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Details
- Developer
- IO Interactive
- Publisher
- Eidos Interactive
- Genre
- Third-Person Shooter
- Players
- 1
- Release Date
- April 20, 2004
- System
- PS2