Gitaroo Man box art
PS2

Gitaroo Man

2002 · Koei · Rhythm Game · 1-2 players

About

Gitaroo Man PS2 is a music-rhythm adventure released by Koei in 2001 in Japan and in 2002 in North America and Europe. Developed by iNiS with Koei, this PlayStation 2 original casts ordinary schoolboy U-1 as the heir to the Gitaroo Man title, a defender who turns music into a weapon. Its stylized animation, character designs led by Mitsuru Nakamura, and soundtrack by COIL frame each encounter as a song-driven showdown rather than a conventional fight.

U-1 starts as a shy boy who is bullied by Kazuya and struggles to get the attention of Pico, the girl he likes. When danger arrives, his dog Puma reveals the Last Gitaroo and gives U-1 the means to transform. The ensuing journey sends the new Gitaroo Man against opponents working for Prince Zowie and the Gravillian Empire. As the story moves from U-1's everyday life toward Planet Gitaroo, it introduces allies and rivals including Kirah, a gladiator connected to Zowie, while preserving the deliberately offbeat tone of the premise.

Each stage is built around a musical battle with an opposing character and a performance meter that determines whether U-1 can continue. The central trace-line sequences use the DualShock 2 analog stick: players follow a moving path while holding a face button, timing their input to the markers that pass through the center of the display. Correctly tracking the line turns the performance into melody; slips and missed timing cost health or momentum. These sequences make the player feel less like they are selecting notes from a fixed chart and more like they are steering a musical phrase through the song.

The game alternates that tracing with distinct phases. Charge passages let successful playing rebuild U-1's health, while attack sections convert clean rhythm work into damage against an opponent. Guard passages change the task to matching the displayed face-button prompts at the right moment, defending against incoming musical attacks. A harmony section brings the pieces together near the close of a stage. The opponent's gauge also marks progress through a song, so a weak performance can require repeating part of a section before the battle can advance.

Gitaroo Man's campaign uses different musical styles and theatrical opponents to give its stages separate identities, while the story connects their battles to U-1's growing confidence. Results are graded after a performance, and strong ranks unlock collection material such as character information. Clearing the main game opens Masters' Play, a harder version of the songs with denser and more demanding patterns, greater punishment for errors, and trickier trace lines. The PS2 release also includes a versus mode for up to four players split into two teams, with selected songs adapted for competitive play.

This PlayStation 2 version is the original Gitaroo Man release, not the later PlayStation Portable port Gitaroo Man Lives! The handheld edition added its own options, ad-hoc play, and duet content, but those additions are not part of the PS2 game. On PS2, the combination of analog-stick tracing, face-button defense, cartoon-like presentation, and a complete single-player musical quest gives Gitaroo Man a distinctive place among early console rhythm games.

Gallery

Gitaroo Man — Box front
Box front
Gitaroo Man — Box back
Box back
Gitaroo Man — Title screen
Title screen
Gitaroo Man — Screenshot
Screenshot

Details

Developer
Koei
Publisher
Koei
Genre
Rhythm Game
Players
1-2
Release Date
February 19, 2002
System
PS2

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