About
007: The World Is Not Enough for Nintendo 64 is a first-person James Bond adventure developed by Eurocom and published by Electronic Arts in 2000. Based on the 1999 film starring Pierce Brosnan, it follows 007 through an original game adaptation of the movie’s espionage and sabotage plot. This is specifically the Nintendo 64 release, a different game from the PlayStation version released under the same title. It puts the emphasis on a full 3D first-person campaign and a separate split-screen multiplayer mode.
The single-player story begins with Bond investigating the theft of a classified Russian atomic-energy report and the murder of businessman Sir Robert King. The investigation leads from a Spanish bank to MI6 headquarters and then across Europe and Asia, with familiar figures including M, Q, Elektra King, Renard, Christmas Jones and Valentin Zukovsky. Its missions track the film’s central threat: Renard’s plan to use stolen plutonium and a submarine to devastate Istanbul and disrupt the region’s oil interests.
Each mission combines gunfights with objectives suited to a Bond assignment. Players may need to locate equipment, protect or rescue hostages, disable threats, infiltrate guarded facilities, or pursue a target through dangerous territory. The three difficulty settings alter factors such as enemy effectiveness and assistance, while also changing the demands placed on the player. Rather than simply clearing every room, progress depends on paying attention to mission goals and using the right route or tool at the right moment.
Bond has a broad selection of pistols, automatic weapons, rifles, shotguns and heavier armaments, with ammunition, reloading and alternate firing options adding practical choices during combat. His wristwatch is more than decoration: it can provide special functions such as stunning opponents, firing tranquilizer darts, deploying a grappling hook, or cutting locks with a laser. Other situations call for devices including a keypad decrypter and identification scanner, while night-vision and X-ray-style equipment can help during selected assignments. Armor offers additional protection, and water sections require care with Bond’s air supply.
Eurocom designed the Nintendo 64 game around varied locations and set pieces. Alongside film-inspired environments, the campaign adds material tailored to play, including a London Underground operation; it also includes an on-rails ski sequence. The game supports the Nintendo 64 Expansion Pak for enhanced visual effects, while a Controller Pak is used to save campaign progress. These hardware details, together with the game’s large environments, effects and spoken dialogue, reflect a late-generation attempt to build a cinematic Bond shooter for the cartridge-based system.
007: The World Is Not Enough N64 also offers local multiplayer for up to four people through split-screen play. Competitors can choose traditional elimination battles or objective-focused variations such as capture the flag, king of the hill and Uplink. The mode spans numerous maps and can include computer-controlled opponents, with settings that let players adjust their presence and durability. That multiplayer component is a key distinction of this Nintendo 64 edition, giving Bond fans both a story-driven solo operation and repeatable group matches on one cartridge.
Released after the Nintendo 64 successes of GoldenEye 007 and Perfect Dark, The World Is Not Enough arrived in a console landscape where mission-based first-person action and couch multiplayer were already central to the genre. Eurocom’s game has its own film license, gadget-driven objectives and campaign structure rather than serving as a direct sequel to either title. For players exploring James Bond games on Nintendo 64, it captures the era’s blend of secret-agent fiction, first-person shooting and four-player competition.
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Details
- Developer
- Eurocom Developments
- Publisher
- EA Games
- Genre
- First-Person Shooter
- Players
- 1-4
- Release Date
- November 1, 2000
- System
- N64