About
Home Alone for Sega Game Gear is a single-player action game based on the 1990 film, released for Sega's handheld in 1992 and reaching some territories in 1993. Published by Sega and developed by Brian A. Rice, Inc., it gives the familiar Kevin McCallister-versus-Wet Bandits premise a structure designed around a whole neighborhood rather than one house. Kevin has been left to deal with Harry and Marv while the police are on their way, and his job is to keep the pair from successfully robbing every home under his watch.
The game begins on an overhead neighborhood map. Kevin rides his sled between the surrounding houses while the burglars drive their van around the streets, creating a race to reach a target building before they do. Once Harry and Marv enter a house, play switches to a side-view interior. Kevin must move through its rooms and floors, avoid the two intruders, and use what he has found to make their visit painful enough to force a retreat. The handheld version therefore combines travel and timing on the map with platform-style action inside each location.
Kevin starts with a BB gun, but Home Alone on Game Gear encourages players to collect household odds and ends and turn them into improvised defenses. Different parts can be assembled into several projectile weapons, and their ammunition affects how they behave. The game also permits a player to break down a completed weapon and reuse its components, so deciding what to build is part of preparing for the next encounter. Before the bandits arrive at a house, Kevin can set traps there as an extra line of defense, echoing the film's central idea without making every room play the same way.
Inside a house, the game tracks both the bandits' punishment and their progress as thieves. Successful shots and traps build a Pain Meter; fill it and the burglars abandon that home. If Kevin cannot stop them quickly enough, their robbery meter reaches its limit and the building is flooded, a reference to Marv's calling card. A flooded house can no longer be defended, and losing every available house ends the game. Getting caught does not always end the attempt immediately: Kevin can struggle free and return to the defense, although the clock and the burglars' progress make each delay costly.
The houses are more than repeated backdrops. Their layouts and hazards give each defense a different character, with features such as collapsing floors, a cat, a tarantula, a ghost, or a security robot able to interfere with Kevin and the Wet Bandits alike. The overall objective is to hold out until the police arrive, with a longer wait and faster-moving van on the harder difficulty. That pressure makes the sled journeys important: Kevin must read the neighborhood, choose which threatened property needs help, and save enough supplies for the next break-in.
Home Alone is one of several very different games made from the same movie license. The Game Gear release belongs to the version also issued for Sega Genesis, rather than the separate Master System adventure or the games on Nintendo systems and home computers. Its mixture of top-down travel, interior action, crafting, and traps makes it a notably broad interpretation of Kevin McCallister's predicament for the Game Gear. For players exploring Sega's licensed early-1990s catalog, it offers a portable take on the film in which protecting a neighborhood is as important as outsmarting Harry and Marv in a single house.
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Details
- Developer
- Brian A. Rice
- Publisher
- SEGA
- Genre
- Platformer
- Players
- 1
- Release Date
- February 1, 1993
- System
- Game Gear