About
Elite Commodore 64 is a single-player space-trading and combat simulation released by Firebird Software in 1985. Created by David Braben and Ian Bell from the design that first appeared on the BBC Micro, this Commodore 64 version places the player in the cockpit of Commander Jameson’s Cobra Mark III. Starting at Lave with a modest credit balance and basic equipment, the commander is free to build a career across a vast science-fiction frontier rather than follow a fixed sequence of levels.
The central loop combines interstellar commerce, navigation and first-person space combat. At a station, the player checks a market, buys goods such as food, textiles, minerals or machinery, and looks for a profitable destination within the ship’s hyperspace range. Every system has its own economy, government and technology level, so prices and risks vary from world to world. A jump reaches another system, while the journey between its planet and orbital station unfolds through the Cobra’s forward view, scanner and instrument panel.
The Cobra can earn credits through careful trading, bounty hunting, mining and piracy, but each route carries consequences. Lawless systems can offer more danger from hostile ships, while attacking protected vessels invites intervention from the police. Destroyed ships may leave cargo canisters to collect, and a fuel scoop can replenish fuel by skimming a star’s corona. Hyperspace travel is limited by fuel, making route planning part of the game; a rarer Galactic Hyperdrive opens passage between the eight procedurally generated galaxies, each containing 256 named worlds.
Money supports a gradual refit of the starting ship. Players can add cargo space, improved lasers, missiles, shields, energy banks, an escape capsule, electronic countermeasures and equipment that reduces the workload of flying or docking. Combat is presented with wire-frame spacecraft and a radar display that shows their position around the Cobra. The joystick or keyboard controls handle steering, speed, firing and the ship’s many screen functions, while successful flying, trading and survival steadily improve the commander’s combat rating from Harmless toward the coveted Elite rank.
Elite Commodore 64 is distinguished from several other 8-bit versions by details tailored to the machine. Its colourful dashboard, sprite work and sound make use of Commodore hardware, and activating the optional docking computer triggers a SID rendition of Johann Strauss II’s “The Blue Danube” as the ship lines up with a rotating station. This edition also introduces Trumbles, rapidly multiplying alien creatures that can become an unwelcome onboard nuisance. The original package supported the game’s setting with a flight-training manual, ship reference material and Robert Holdstock’s novella The Dark Wheel.
Although Elite began as a BBC Micro release in 1984, the Commodore 64 port was part of the game’s early expansion across home computers under Firebird. It preserves the open-ended ambition of the original: a player can be a cautious merchant, a hunter of wanted ships or a reckless outlaw, choosing when to trade, fight, upgrade and explore. That mix of personal progression, simulated markets, dangerous space lanes and a large generated universe made Elite Commodore 64 a defining early example of the space-trading adventure.
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Details
- Developer
- David Braben
- Publisher
- Firebird Software
- Genre
- Other Simulation
- Players
- 1
- Release Date
- January 1, 1986
- System
- Commodore 64