Doom box art
PS1

Doom

1995 · Williams Entertainment · First-Person Shooter · 1-2 players

About

Doom on PlayStation turns id Software’s landmark demon-slaying shooter into a distinct mid-1990s console experience. You are a lone space marine sent to investigate a disaster at the Union Aerospace Corporation’s Mars facilities, only to find that experiments with teleportation have opened the way for Hell. The mission is blunt and immediate: survive the possessed troops and monsters, locate keys, operate switches, uncover secret rooms, and fight through the base, the Martian moons, and infernal territory. The familiar first-person action remains fast, direct, and relentlessly tense, with shotguns, chainsaw, rocket launcher, plasma gun, and BFG firepower standing between the marine and an overwhelming invasion.

This 1995 release is not simply the original PC game placed on a disc. Williams Entertainment built a custom PlayStation edition that combines selected material from The Ultimate Doom and Doom II with eight original maps, for 59 levels in total. The progression is presented as one extended campaign rather than the PC game’s separate episodes, so it has the feel of a curated console journey through classic Doom. Maps, enemy placement, and texture use were adapted for the hardware, which means returning players will recognize many locations while also encountering altered spaces, unexpected encounters, and a different rhythm from the DOS releases.

The PlayStation version has an atmosphere all its own. Its renderer uses the console hardware for colored sector lighting, transparency effects, and animated skies, giving acid-green industrial rooms, blue-shadowed passages, and fiery horizons a mood unlike the PC original. That visual shift is matched by an original soundtrack and sound design from Aubrey Hodges, whose low, ominous music and unsettling ambient effects make empty corridors feel dangerous even before a door opens. It is still emphatically Doom, but this port leans into dread as strongly as momentum.

Combat rewards the same fundamentals that made Doom essential: keep moving, read the arena, manage ammunition, and decide when a risky pickup is worth it. The marine can run, strafe, use doors and switches, switch weapons, inspect the automap, and search for secrets while watching health, armor, ammunition, and keycards on the heads-up display. Difficulty settings let players choose how aggressively the enemy hordes press the attack, while passwords recorded after levels preserve progress and important loadout information for a later session.

The campaign draws from both foundational games but is necessarily selective. Some large PC maps were left out, and other levels were simplified or reworked; the PlayStation edition also omits the Arch-vile and the Doom II Icon of Sin finale. Those changes should not be mistaken for Final Doom, which arrived separately on PlayStation in 1996 with a different 30-level selection drawn from Final Doom and the Master Levels for Doom II. This Doom disc is the earlier 1995 release, with its own mixture of Doom, Doom II, and exclusive content.

There is more here than a single-player descent into Hell. The manual supports two-player cooperative and deathmatch modes through the PlayStation Link Cable, connecting two consoles and two displays rather than offering split-screen. Cooperative play lets a pair of marines tackle the campaign together, while deathmatch turns the same maze-like spaces into a hunt for weapons, armor, and the other player. The setup is wonderfully period-specific, but it preserves the competitive spirit that helped make Doom a phenomenon.

For players discovering the game now, Doom on PS1 is worth seeking out as a powerful alternate version of a genre-defining shooter, not merely a compromised conversion. Its campaign remains a satisfying blend of exploration, secrets, escalating weaponry, and sudden panic, while the colored lighting and Hodges soundscape give it a darker signature. Whether revisiting a formative PlayStation favorite or approaching classic Doom from a new angle, this custom edition delivers a memorable trip through UAC facilities, demon-infested corridors, and Hell itself.

Gallery

Doom — Box front
Box front
Doom — Box back
Box back
Doom — Title screen
Title screen
Doom — Screenshot
Screenshot

Details

Developer
Williams Entertainment
Publisher
GT Interactive Software
Genre
First-Person Shooter
Players
1-2
Release Date
November 16, 1995
System
PS1

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