About
007: Quantum of Solace for PlayStation 2 is Eurocom's 2008 third-person James Bond action game, published by Activision. It adapts material from Casino Royale and Quantum of Solace, following Daniel Craig's 007 through the connected film stories rather than retelling only the latter film. Released in North America on November 4, 2008, it arrived during the same period as the film and was one of several markedly different versions produced for different systems. The PS2 edition is its own console-specific take, not a scaled-down copy of the PS3 and Xbox 360 game.
The campaign puts James Bond into a sequence of linear missions built around shooting, stealth, and close-range confrontations. Unlike the high-definition console release, which moves between first-person action and third-person cover, the PS2 game keeps the camera behind Bond throughout. Players guide him through firefights, use cover when advancing on armed opponents, and switch among weapons found during missions. The game also uses interaction sequences such as hacking and on-screen prompt-based encounters to break up its combat scenarios.
Its story moves between the revenge-driven events surrounding Quantum of Solace and flashbacks to Casino Royale. Bond pursues the organization Quantum and its operatives while the narrative revisits earlier assignments involving Vesper Lynd and Le Chiffre. This structure takes the player from estates and urban locations to Bolivia and other film-inspired settings, with mission goals that range from reaching a location or eliminating threats to protecting an ally and escaping a collapsing situation.
Eurocom altered the level lineup and layouts to suit the PlayStation 2 version. The PS2 campaign omits the Miami airport, train, and Venice missions found in some other releases, while adding a docks-based mission connected to Port-au-Prince. These changes make the platform release a useful point of comparison for Bond fans interested in how the same licensed story was reshaped across hardware generations. It also lacks the multiplayer modes included in several of the other console and PC editions, placing its focus squarely on the single-player campaign.
The game retains the Craig-era Bond's more direct, grounded approach. Stealth has a practical role in certain encounters, rewarding quiet movement, silenced weapons, and takedowns when circumstances call for them, while more open areas ask the player to manage gunfire from behind cover. Familiar film characters appear as Bond's investigation moves between the two stories, helping link missions to the films even when the interactive version adjusts their order and staging.
007: Quantum of Solace was Activision's first published James Bond game after the company acquired the video-game license. Its PS2 incarnation also continued Eurocom's long association with the series, after the studio had made earlier Bond titles for the platform. For players exploring PlayStation 2-era 007 games, this release stands apart as a late-system, third-person mission game built around the Daniel Craig films and tailored specifically to the console's version of Bond's adventure.
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Details
- Developer
- Eurocom
- Publisher
- Activision
- Genre
- Other Shooter
- Players
- 1
- Release Date
- November 4, 2008
- System
- PS2