About
Finding Nemo GBA is a 2003 Game Boy Advance adaptation of Disney and Pixar’s animated film, developed by Vicarious Visions and published by THQ. Rather than sharing the 3D design of the home-console releases, this handheld version turns the story into a compact side-scrolling action and puzzle adventure. Its levels follow the film’s search to reunite young clownfish Nemo with his anxious father Marlin, carrying the characters from their reef home into a larger and more hazardous ocean.
The game alternates between stages starring Marlin and stages starring Nemo. Objectives change with the scene: a level may ask the player to reach an exit, locate classmates or other characters, recover an item, survive a chase, or arrive at a destination before time runs out. That changing structure keeps the adaptation tied to the film’s shifting viewpoints, from Nemo’s experiences away from home to Marlin’s long pursuit across the sea.
Most of Finding Nemo on Game Boy Advance is viewed from the side as the fish swim through underwater routes. Strong currents, hostile sea life, and natural obstacles make positioning and timing important. Simple environmental puzzles provide another layer to the journey: players can use objects such as pearls and rocks to affect obstacles, or operate switches that open blocked paths. Anemones can restore health, while the routes reward careful observation instead of treating every stage as a straight race to the finish.
A pair of levels changes the perspective behind Marlin for pursuit sequences built around bubble-ring paths. These diversions break up the platform-style stages and echo the movie’s faster-moving encounters. Familiar moments and figures from the film, including Marlin, Nemo, Dory, Bruce, and Nemo’s schoolmates, frame the action, but the GBA game selects and reshapes scenes to fit short portable stages rather than attempting to reproduce every event from the film.
Collectible bubble rings add an optional goal during the adventure. Gathering them supplies extra chances for a Concentration-style memory game between levels; completing that activity unlocks pictures for the game’s gallery. The cartridge uses passwords to resume progress instead of a built-in save feature, and the password system can also be used to access the gallery content. These collection and replay elements sit alongside the main twelve-level story.
Finding Nemo GBA arrived in May 2003 as part of THQ’s broader game tie-in release, but it is a separate production from the PlayStation 2, Xbox, and GameCube versions developed by Traveller’s Tales, as well as the computer edition made by KnowWonder. Vicarious Visions’ version is specifically designed around Game Boy Advance side-scrolling play and its own puzzle, chase, and memory-game structure. For players seeking the film’s story in a distinctly handheld format, it offers a different route through Marlin and Nemo’s adventure.
Gallery
Details
- Developer
- Vicarious Vision
- Publisher
- THQ
- Genre
- Other Adventure
- Players
- 1
- Release Date
- May 12, 2003
- System
- GBA