Booty box art
ZX Spectrum

Booty

1984 · John F. Cain · Platformer · 1 player

About

Like any good pirate ship, the old vessel upon which Booty is set is overloading with treasure, and you play Jim the Cabin Boy as he tries to collect as much of this as he can. The ship is viewed side-on in a platform-type perspective, and contains 20 holds, each of which is split across 8 screens of treasure. Once you have cleared each one, you have 45 seconds to escape the hold and prepare for the next one. The levels all feature lots of doors, each of which has its own key to open it - these are numbered. As only one key can be held at a time (pick another up and the first one returns to its original location), and many of the enemies are located behind doors, a great deal of strategy as to which order you collect these in is required.

Gallery

Booty — Box front
Box front
Booty — Box back
Box back
Booty — Title screen
Title screen
Booty — Screenshot
Screenshot

Details

Developer
John F. Cain
Publisher
Firebird Software
Genre
Platformer
Players
1
Release Date
January 1, 1984
System
ZX Spectrum

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